tool
*grml*
UT2004 Build UT2004_Build_[2004-02-10_03.01]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1009 MHz with 255MB RAM
Video: NVIDIA GeForce2 GTS/GeForce2 Pro (5303)
Bad name index -7/2349
History: ULinkerLoad<<FName <- (LinkerLoad Package.LinkerLoad 157691)) <- TagName <- FPropertyTag<< <- (After NoAmmoSound) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (State XWeapons.MinigunFire.WindDown) <- UField::Serialize <- (State XWeapons.MinigunFire.WindDown) <- UStruct::Serialize <- (State XWeapons.MinigunFire.WindDown) <- UState::Serialize <- LoadObject <- (State XWeapons.MinigunFire.WindDown 157691==157691/632846 157689 50) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class XWeapons.MinigunFire) <- UState::Serialize <- UClass::Serialize <- (Class XWeapons.MinigunFire) <- LoadObject <- (Class XWeapons.MinigunFire 157691==157691/632846 69396 669) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class GUI2K4.CustomHUDMenuOnslaught NULL) <- UObject::ProcessEvent <- (UT2K4Tab_HudSettings
Package.UT2K4Tab_HudSettings, Function GUI2K4.UT2K4Tab_HudSettings.InternalOnClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
UT2004 Build UT2004_Build_[2004-02-10_03.01]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1009 MHz with 255MB RAM
Video: NVIDIA GeForce2 GTS/GeForce2 Pro (5303)
Bad name index -7/2349
History: ULinkerLoad<<FName <- (LinkerLoad Package.LinkerLoad 157691)) <- TagName <- FPropertyTag<< <- (After NoAmmoSound) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (State XWeapons.MinigunFire.WindDown) <- UField::Serialize <- (State XWeapons.MinigunFire.WindDown) <- UStruct::Serialize <- (State XWeapons.MinigunFire.WindDown) <- UState::Serialize <- LoadObject <- (State XWeapons.MinigunFire.WindDown 157691==157691/632846 157689 50) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class XWeapons.MinigunFire) <- UState::Serialize <- UClass::Serialize <- (Class XWeapons.MinigunFire) <- LoadObject <- (Class XWeapons.MinigunFire 157691==157691/632846 69396 669) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class GUI2K4.CustomHUDMenuOnslaught NULL) <- UObject::ProcessEvent <- (UT2K4Tab_HudSettings
Package.UT2K4Tab_HudSettings, Function GUI2K4.UT2K4Tab_HudSettings.InternalOnClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop